Author Topic: Fractorium - A Qt-based fractal flame editor  (Read 944 times)

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Stefan

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Fractorium - A Qt-based fractal flame editor
« on: April 08, 2014, 06:31:14 PM »
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A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.

Fractorium and its associated command line tools can render fractal flames using the CPU, or OpenCL. In order to use OpenCL, you must have an nVidia card that has the Fermi architecture or later, or a recent AMD card. If you attempt to use an unsupported card, you will receive an error message and the CPU renderer will be used instead.

Note: if you start final render the main window remains blank until final render window is closed.