Author Topic: FurryBall renderer 4.7 beta  (Read 1359 times)

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Stefan

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FurryBall renderer 4.7 beta
« on: April 06, 2014, 01:32:18 PM »
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FurryBall 4.7.3192 Beta version is now available for testing.

Release Notes:
Renderer engine - Standalone version:
Added support for HDRI lighting - 2 new faster methods
Added support for High dynamic range image preview option
Added low light intensity shadow rays threshold
Added transparency exit color or environment map (Transparent materials)
Added support for RGBE file format (.hdr)
Changed displacement behavior (computed in object space - scale with object)
Fixed displacement in negative values
Fixed memory leak when raytracing geometry changed
Fixed alpha channel
Fixed hair random orientation
Fixed hair in indirect
Fixed texture sizes pass
Fixed texture analyzator
Fixed bump map color gain
Fixed car paint flakes in raytracing
Fixed reflection pass
Fixed AO pass with multipass multisampling
Fixed shadow pass with supersampling or multipass multisampling
Fixed AO with alphamasked objects
Fixed objects with reverse normals
Fixed enabling/disabling textures in raytracing
Fixed primary lighting pass
Fixed ray traced SSS
Better support for layered materials with SSS
Fixed rendering and cancelling render into file
Fixed refraction index computation
Changed internet connection timeout

Maya Plugin (2010, 2011,2012, 2013, 2014):
Instances loading speedup
Fixed refreshing in Maya 2014
Fixed normals update on smoothed meshes

3DS Max Plugin (2013, 2014):
ActiveShade refresh optimizations
Added support for object with same names
Added bump multiplier into FurryBall material
Fixed material editor preview
Fixed some lights bugs
Fixed FurryBall material specular
Fixed render passes

Not yet Maxwell compatible.