Author Topic: Indigo Renderer 3.8.2 Beta Release  (Read 1337 times)

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Stefan

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Indigo Renderer 3.8.2 Beta Release
« on: March 25, 2014, 11:55:35 PM »
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In this beta we introduced quite a few optimisations.
One thing we optimised was scene loading times for scenes with lots of large textures.
We also now keep the textures loaded between render runs.

Changelog 3.8.1:
* Improved MLT convergence and raw speed.
* Added multi-threaded texture loading. Greatly speeds up loading times for scenes with lots of hi-res textures.
Also speeds up restarting rendering a lot.
* Greatly increased OpenGL preview rendering speed.
* Added better handling of blend, coating, and double sided thin materials in the OpenGL preview.
* Added some specular shading for Phong in the OpenGL preview.
* Fixed textures not updating in OpenGL preview on realtime changes.
* Fixed online mat browser not showing any materials.
* Fixed IES bug introduced recently.
* Fixed light layer + bidir bug introduced in 3.8.0.
* Fixed bug with blend materials introduced in 3.8.0.
* Fixed saving of arch glass option after enabling in UI.
* Various rendering speed optimisations.

« Last Edit: April 06, 2014, 01:19:04 PM by Stefan »

Stefan

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Re: Indigo Renderer 3.8.1 Beta Release
« Reply #1 on: April 06, 2014, 01:18:43 PM »
Changelog: 3.8.2
* Null material can now emit light. Has base emission and emission params.
* Decreased max bump strength (fixes some artifacts on some models)
* Fixed crash from OpenGL preview on missing texture.
* Fixed issue with whitespace before boolean values in XML.
* Made Env map sampling take into account texture a, b, c and gamma.
* Allowing HDR textures to take gammas not equal to one.
* Fixed crash when calling --unpack.
* Fixed crash with camera tonemapping in some cases.
* Fixed problem with glossy transparent material.
* Fixed network rendering
* Fixed scrolling behaviour, tab width etc.. for Slave GUI log.
* Updated bundled SkIndigo to v3.6.25.5.