How to Rotate a Vertex by a Quaternion in GLSL
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Several new screenshots of stunning Rage environments were included in a SIGGRAPH 2009 talk given by id Software senior programmer J.M.P. van Waveren.Consisting mainly of environment shots, the images show off id's "virtual texturing" process, which allows the studio to create "unique, very large" textures in the id Tech 5 engine. For the technically minded, notes on the talk are available in this PDF