Author Topic: Pixel Processing Problems: On the Road to Pixel Perfection  (Read 909 times)

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JeGX

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Pixel Processing Problems: On the Road to Pixel Perfection
« on: March 15, 2014, 09:09:25 PM »
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The two consoles' Graphics Processing Units - called Flipper on the GameCube and Hollywood on the Wii - have a lot in common with their modern PC counterparts, but there are just enough differences to make perfect emulation an absolute nightmare. One quirk in particular is the use of integer math within the console GPU pipeline - as opposed to floating point math which is the norm for PC GPUs.

https://dolphin-emu.org/blog/2014/03/15/pixel-processing-problems/