How to Rotate a Vertex by a Quaternion in GLSL
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FurryBall 4.6 for Maya, 3DS Max, standalone and networkDear FurryBall users,new version 4.6 with many new features and FREE update for all 4.x users is here.The main new features we added is Ray traced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass Depth of Field. From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials (Color, Specular and Transparency).Ray traced shadow terminator problem was fixed.We also redesigned little bit Render Settings panel. Now you can select method (Raytrace or Rasterize) for specific features.For compositing purposes we added Shadow catcher and other new passes.Raytrace preparation improvement - 25% - 50% speed up for the compiling time and half of system memory for raytrace with the latest NVIDIA 332.21 drivers. 25% - 50% speed up for Raytrace on Quadro cards.We also prepared new more complex benchmark scene for faster GPU ad Multi-GPUs. FurryBall 4.6 - Free VersionFree version restrictions free version must be activated and reactivated over internet watermark is displayed over the render the licence NEVER expires after 30 days FREE licence works ONLY for 3 hours per day free version has NO other limits this version cannot be used for commercial purposes reactivation is required after each 30 days of usage after first internet activation a request for benchmark is displayed window with buy information is displayed randomlyIn the FurryBall Free version all features of the standard version are enabled.