How to Rotate a Vertex by a Quaternion in GLSL
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Mantle is currently a private technology for an unknown number of developers. Without a public SDK, or anything beyond the half-dozen keynotes, we can only speculate on its specific attributes. I, for one, have technical questions and hunches which linger unanswered or unconfirmed, probably until the API is suitable for public development.Or, until we just... ask AMD.Read on at PCPER