How to Rotate a Vertex by a Quaternion in GLSL
0 Members and 1 Guest are viewing this topic.
When discussing things to do and see at SIGGRAPH, it is important to note the co-located conferences. This year, SIGGRAPH is co-located with the Eurographics Symposium on Sketch-Based Interfaces and Modeling (SBIM), the Symposium on Computer Animation (SCA), Non-Photorealistic Animation and Rendering (NPAR), and High-Performance Graphics (HPG). SCA has had good animation papers over the years, and is of interest to many game graphics programmers. NPAR is also a good conference for anyone interested in stylized rendering. In this post I will focus on HPG, which is a new conference formed out of the merger of the venerable Graphics Hardware conference, and the newcomer Symposium on Interactive Ray Tracing.