Introduction to Direct3D 12 Programming with GeeXLab
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This OpenGL ES 3.0 demo application was hammered together whilst playing around with shadow/depth cube maps. It's known to be rather processor hungry because there are quite big amount of polygons for mobile devices rendered every frame - and they need to be rendered 7 times per frame.In addition to shadows a bloom filter and some few-lines-of-code eye candy was added before releasing this application here on Play Market. For technical ones; you can find full source code by following my homepage here.Music is made by Joob and it's being licensed under Creative Commons 3.0. You can find this song and more of his work on joobkicksnare @ soundcloud.