Author Topic: (Android) Cubism - OpenGL ES 3.0 demo  (Read 4918 times)

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(Android) Cubism - OpenGL ES 3.0 demo
« on: December 17, 2013, 05:45:33 PM »
This OpenGL ES 3.0 demo application was hammered together whilst playing around with shadow/depth cube maps. It's known to be rather processor hungry because there are quite big amount of polygons for mobile devices rendered every frame - and they need to be rendered 7 times per frame.

In addition to shadows a bloom filter and some few-lines-of-code eye candy was added before releasing this application here on Play Market. For technical ones; you can find full source code by following my homepage here.

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