Author Topic: WebGL Debugging and Profiling Tools  (Read 1349 times)

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Stefan

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WebGL Debugging and Profiling Tools
« on: November 21, 2013, 10:19:18 PM »
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WebGL Debugging and Profiling Tools

With the new shader editor in Firefox 27 (available now in Aurora), WebGL tools are taking a big step in the right direction. This article reviews the current state of WebGL debugging and profiling tools with a focus on their use for real engines, not simple demos. In particular, our engine creates shaders dynamically; uses WebGL extensions like Vertex Array Objects; dynamically creates, updates, and deletes 100′s of MB of vertex buffers and textures; renders to different framebuffers; and uses web workers. We’re only interested in tools that provide useful results for our real-world needs.
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