Tech Forums > 3D-Tech News Around The Web

WebGL Debugging and Profiling Tools

(1/1)

Stefan:

--- Quote ---WebGL Debugging and Profiling Tools

With the new shader editor in Firefox 27 (available now in Aurora), WebGL tools are taking a big step in the right direction. This article reviews the current state of WebGL debugging and profiling tools with a focus on their use for real engines, not simple demos. In particular, our engine creates shaders dynamically; uses WebGL extensions like Vertex Array Objects; dynamically creates, updates, and deletes 100′s of MB of vertex buffers and textures; renders to different framebuffers; and uses web workers. We’re only interested in tools that provide useful results for our real-world needs.
...
--- End quote ---

Navigation

[0] Message Index

Go to full version