Author Topic: Different approaches to compute APIs: Renderscript and Filterscript from Google  (Read 1791 times)

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Stefan

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Compute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared to the evolution of 3D graphics API. The mobile-optimised OpenGL ES API for 3D graphics evolved from a market-tested and well-proven OpenGL API for desktop PCs; this allowed a rapid API evolution with fairly little risk. In the mobile space, two offerings are currently competing for developer attention: the Khronos developed OpenCL API (OS agnostic) and the Google Android-specific Renderscript API. While the goal of both APIs is the same in exposing parallel compute functionality, the approach and vision behind both APIs is very different...

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nuninho1980

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ALERT
« Reply #1 on: September 25, 2013, 12:13:03 PM »
ALERT: @mgelinas (new user) may have the false posts - therefore, you may ban new user. ;)

This post is especial and "temp".

Stefan

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Re: ALERT
« Reply #2 on: September 25, 2013, 05:45:07 PM »
ALERT: @mgelinas (new user) may have the false posts - therefore, you may ban new user. ;)

This post is especial and "temp".

Thanks for the heads-up,
that was a spam bot advertising "gold farming".
btw you can use the function "report to moderator" in these cases.

JeGX

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I will clean up zero-post users and spammers very shortly!