How to Rotate a Vertex by a Quaternion in GLSL
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MSI Afterburner 3.0.0 Beta 15 Download - Guru3D and MSI have been working hard on AfterBurner, today we release an updated this Beta revision of Afterburner, this application successfully secured the leading position on graphics card utilities.Today we release an updated Beta revision of Afterburner, this application successfully secured the leading position on graphics card utilities. We're happy to see MSI Afterburner is leading the overclock applications. MSI Afterburner is ready, this version also supports the control of NVIDIA GeForce GTX Titan, 760, 770 and 780. If you get the card, you may want to try it. Change note: Added CPU temperature monitoring (Intel Nehalem and newer Intel CPUs only), CPU usage, RAM usage and pagefile usage graphs to hardware monitoring module On-Screen Display text length limit has been extended from 256 bytes to 4 kilobytes Framerate slider limit in “Videocapture” tab has been extended from 100 FPS to 120 FPS Now flashing camera icon is being displayed in the top left corner of monitoring window when video is being captured Improved DirectInput hotkey handler minimizes the risk of losing hotkey functionality until application restart under certain conditions Added Turkish localizationRivaTuner Statistics Server 5.3.2: Improved encoding plugins architecture: Now the plugins can be optionally loaded either in host 3D application address space or in dedicated encoder server application address space. Dedicated encoder server usage reduces the peak encoding performance a bit, however it may give you the following advantages in conjunction with Intel QuickSync H.264 encoder plugin: Minimization of different Direct3D synchronization/multithreading related issues. Host application 3D engine NVIDIA/AMD Direct3D device and encoder Intel Direct3D device are now isolated from each other and run in different address spaces and have much less chances to affect each other. Multithreaded optimizations no longer being forcibly disabled when capturing videos in Direct3D9 applications via Intel QuickSync H.264 plugin working in Direct3D9 mode with dedicated encoder server Now it is possible to use hardware accelerated Intel QuickSync H.264 encoder plugin to capture video from the games using modified Direct3D runtime libraries Now it is possible to use software emulation mode for Intel QuickSync H.264 encoder without installing Intel Media SDK. Intel software emulation libraries are distributed with encoder server Now the plugins can optionally provide extended error reporting info Fixed previously available compatibility mode with modified Direct3D runtime libraries broken version due to introducing alternate experimental compatibility mode with modified Direct3D libraries in the previous version Fixed incorrect compression ratio value displayed in OSD when capturing video in high resolutions (4 MB and higher framebuffer size) Added high performance desktop video capture for Windows 8 and newer OS via DXGI 1.2 desktop duplication API Audio track description is no longer being written to MKV file if audio track is empty, e.g. during silent desktop recording session Various capture performance related tweaks: Tuned queued screen capture implementation Tuned pipeline flushing implementation Tuned threshold for dynamic pipeline flushing control, the threshold is now set to 75 FPS instead of 120 FPS before Improved frames timestamping accuracy On-Screen Display text length limit has been extended from 256 bytes to 4 kilobytes per application slot. Third party developers using RTSS OSD support in their applications should refer to updated sample code in SDK Added On-Screen Display profile for Rayman Legends Updated profiles list