How to Rotate a Vertex by a Quaternion in GLSL
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Mobile GPU computing, just like any other technology domain, is subject to buzz and hype words. When marketing teams get a bit overexcited, it is easy to assume that something is a lot more important than it really is. I believe that a couple of areas require some comments, including: coherency, heterogeneous compute and, again, FP64.Read on @ ImgTec