What's New in PowerVR SDK v3.1
Added OGLES2 ToneMapping example which maps the high dynamic range of floating point texture to low dynamic range for display purposes.
Added OGLES2 MaximumIntensityProjection example which demonstrates a technique known as Maximum Intensity Projection using the EXT_blend_minmax extension.
Added EXT_multisampled_render_to_texture support to the OGLES2 RenderToTexture example.
Water: Fixed a shader precision issue in SkyboxVShader.vsh that was causing minor flickering on some hardware.
Water: Updated the example to calculate the FBO dimensions based on the width and height as opposed to being hardcoded at 256.
Updated the OGLES3 examples to use es shading language 3.00.
The OGLES3 samples aint yet available in Android flavor.
Unfortunately the new samples don't run on other vendors' GPUs