Author Topic: Furry Ball - GPU renderer for Maya  (Read 12526 times)

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Furry Ball - GPU renderer for Maya
« on: July 30, 2009, 10:29:25 AM »
GPU renderer for Maya for studio use. Features: Direct X 10 compatible, Full Maya Integration in Viewport, Complete realtime Dynamic Fur and Hairs, Bump mapping, Lambert, Blin, Phong materials, Textures, Unlimited lights Soft Shadows (with variable penumbra), Reflection, Blurred reflection, Resolution up to 8k, Unlimited Supersampling, Per Object Supersampling, Ambient occlusion, Transparency.

100-300 times faster than CPU render on regular Geforce card.

Screenshots and video at AAA Studio.


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Re: Furry Ball - GPU renderer for Maya
« Reply #1 on: December 21, 2009, 03:40:47 PM »
FurryBall GPU renderer for Maya is finally out.
Go ahead and download the 30-days trial here:
(you have to be registered)

Features, renders and videos:

We would like to know your opinion, so please give us a feedback.