OpenGL Interpolation Qualifiers (GLSL)
GPU renderer for Maya for studio use. Features: Direct X 10 compatible, Full Maya Integration in Viewport, Complete realtime Dynamic Fur and Hairs, Bump mapping, Lambert, Blin, Phong materials, Textures, Unlimited lights Soft Shadows (with variable penumbra), Reflection, Blurred reflection, Resolution up to 8k, Unlimited Supersampling, Per Object Supersampling, Ambient occlusion, Transparency. 100-300 times faster than CPU render on regular Geforce card.