The AMD FireRender library
is not “just another renderer.” It uses open industry standards to take advantage of both CPU and GPU compute capabilities for ray tracing, and frees you from dependencies on hardware or operating systems.
Not too long ago we released the AMD FireRays Library
that accelerates ray tracing and hit testing using OpenCL™. We designed the library to be OS- and hardware-independent. You can read about it here
. FireRender takes the same approach.