Introduction to Direct3D 12 Programming with GeeXLab
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The ShadowFX library provides a scalable and GCN-optimized solution for deferred shadow filtering. Currently the library supports uniform and contact hardening shadow (CHS) kernels.Version 2.0 of the library now supports both DirectX® 11 and DirectX® 12. The ShadowFX API is unified across D3D11 and D3D12, allowing an easy transition to D3D12. Samples are provided for both D3D11 and D3D12 versions.Prerequisites for DirectX 12 AMD Radeon™ GCN-based GPU (HD 7000 series or newer) Or other DirectX® 12 compatible discrete GPU with Shader Model 5 support 64-bit Windows® 10Visual Studio® 2015[/l][/l]