Author Topic: Why you should use WebGL  (Read 1427 times)

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Stefan

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Why you should use WebGL
« on: February 05, 2013, 06:56:01 PM »
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There is (among graphics enthusiasts) a lot of debate what API/version of something to use with a bunch of hotly contested alternatives. I would like to convince you to give WebGL a try, and this blog post explains why.