How to Rotate a Vertex by a Quaternion in GLSL
0 Members and 1 Guest are viewing this topic.
This site is dedicated to OpenGL ES 3.0 and contains the same examples as found in the OpenGL section. Some examples do not work, because either the functionalities are not supported by OpenGL ES 3.0 or the examples do need a major change to run with OpenGL ES 3.0.At this point of time, the examples do only run in a Windows x86 simulation. After adapting GLUS, other operating systems and processors wil be supported as well. Also, this is an alpha release.