How to Rotate a Vertex by a Quaternion in GLSL
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Dynamically deformable terrain has long been a desired feature of game developers. Ultrabooks and Win 8 Tablets open new attractive opportunities for interactivity, where touch screens and other sensors can be used to influence the terrain in new ways.This sample demonstrates a technique which enables the user to dynamically deform terrain using a touch screen. The two main goals of the sample are to demonstrate how to leverage the complete Intel platform to render fully dynamic textured terrain and how to exploit touch screens in Windows 8 to enrich the user experience.