Author Topic: Grow :: procedural generator  (Read 1173 times)

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Stefan

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Grow :: procedural generator
« on: January 21, 2013, 05:09:46 PM »
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Grow :: procedural generator  by eppo   


Content (terrain, buildings, foliage) generated with my procedural tools.

I wanted to simplify my game's collision system at run time by using only a single type of collision shape, namely convex hulls. Because manual hull construction puts a lot more pressure on the content generation side, I've tried to automate the process as much as possible. All tools now create a convex representation in addition to their main geometric output (see video).

Grow library