How to Rotate a Vertex by a Quaternion in GLSL
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Grow :: procedural generator by eppo Content (terrain, buildings, foliage) generated with my procedural tools.I wanted to simplify my game's collision system at run time by using only a single type of collision shape, namely convex hulls. Because manual hull construction puts a lot more pressure on the content generation side, I've tried to automate the process as much as possible. All tools now create a convex representation in addition to their main geometric output (see video).Grow library