Author Topic: (Android) Raytracer Demo  (Read 1514 times)

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Stefan

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(Android) Raytracer Demo
« on: January 13, 2013, 03:15:04 PM »
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This is a tech demo I wrote for my introductory graphics class. It is a threaded CPU ray tracer written in native C++. On a multi-core device, it should run at close to real time (About 12 interlaced frames per second on my Nexus 7). Thank you for your interest!
Features:
-Acceleration structures, interlacing, native implementation and multi-threading make this a very fast ray tracer. You can interact with the spheres during the render: something that is not possible with any other ray tracer currently on the Android Play Store.
-Environment mapping and recursive reflections.