Shadertoy Multipass Demopack for GeeXLab
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Introducing New OpenGL SDK SamplesFor anyone not following it, OpenGL has evolved a lot over the last few years. This isn’t to say that old favorites like glBitmap are gone, as full compatibility is still supported, but newer capabilities have come about that can make your code faster and easier to write. With all these changes, our older SDK structure wasn’t really keeping pace. We’ve heard the criticism on the staleness of the old SDK, so we’ve decided to reinvent the SDK as part of our blog posts. This means topical posts with source code all building off a common framework, as opposed to the large monolithic download of old.
GL version 4.3.0Supports glsl includeCompiling vertex shaderCompiling tessellation control shaderTessellation control info-------------------------0(22) : error C7593: Builtin block member gl_Position not found in redeclaration of out gl_PerVertexCompiling tessellation evaluation shader for planeTessellation evaluation info----------------------------0(25) : error C7593: Builtin block member gl_Position not found in redeclaration of out gl_PerVertexCompiling tessellation evaluation shader for torusTessellation evaluation info----------------------------0(21) : error C7593: Builtin block member gl_Position not found in redeclaration of out gl_PerVertexCompiling fragment shaderFailed to compile all shaders, exitting