A WebGL fluid simulation demo based on the navier stokes equations for incompressible flow.
A little while ago I released a canvas based fluid simulation demo. Now I have the WebGL version ready. It's doing roughly the same thing as the canvas one. It's nicely illustrating how much faster the GPU accelerated WebGL version is compared to the canvas one. As an added benefit, it does not explode anymore because the boundary conditions are now properly enforced.
Android is limited to the Canvas version.