How to Rotate a Vertex by a Quaternion in GLSL
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SOFA is an Open Source framework primarily targeted at real-time simulation, with an emphasis on medical simulation. It is mostly intended for the research community to help develop newer algorithms, but can also be used as an efficient prototyping tool. Based on an advanced software architecture, it allows to: * create complex and evolving simulations by combining new algorithms with algorithms already included in SOFA * modify most parameters of the simulation – deformable behavior, surface representation, solver, constraints, collision algorithm, etc. – by simply editing an XML file * build complex models from simpler ones using a scene-graph description * efficiently simulate the dynamics of interacting objects using abstract equation solvers * reuse and easily compare a variety of available methods