How to Rotate a Vertex by a Quaternion in GLSL
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======== Release 313 Entries ======== * Added unofficial GLX protocol support (i.e for GLX indirect rendering) for the following extension and core commands. GL_ARB_vertex_array_object OpenGL 3.0 commands ClearBufferfi, ClearBufferfv, ClearBufferiv, ClearBufferuiv and GetStringi. * Fixed a bug that caused the cursor shadow to be clipped to 32x32 pixels, even on Kepler GPUs that support a 256x256 cursor image. * Fixed a bug that prevented some cursor image updates from taking effect on displays with rotation or other transformations applied. * Fixed cursor alpha blending artifacts on displays with rotation or other transformations applied. * Added support for the GLX_EXT_buffer_age extension. * Improved the performance of glDrawPixels() by up to 450% when the pixel data is of type GL_BYTE.======== Release 310 Entries ======== * Fixed libnvidia-encode.so library dependency by linking it with libnvcuvid.so.1 instead of libnvcuvid.so while creating it. * Improved performance of OpenGL framebuffer object binds with Xinerama enabled by 2000-3000% when the application's windows do not span screen boundaries. * Fix performance issues when using some versions of HyperMesh with Quadro GPUs.