Author Topic: (WebGL) Pixelate Yourself  (Read 7063 times)

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(WebGL) Pixelate Yourself
« on: November 28, 2012, 06:55:30 PM »
Pixelate Yourself

    Pierre-Loic Doulcet
    Renens, Switzerland

Turn on your webcam and see yourself pixelated!

This experiment use Mediastream API to retrieve user webcam stream. The stream is then proceded to detect movement. The result of this processing is used to draw big pixels on screen. I used glfx.js to embded my shaders.

Worked for me better in Opera for Android than in Chrome for Windows (or my notebook camera just sucks?)
Sadly this is not my worst portrait photo  ;D