Author Topic: Programming NV_path_rendering  (Read 1337 times)

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Stefan

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Programming NV_path_rendering
« on: November 28, 2012, 05:50:20 PM »
Quote from: www.opengl.org
Programming NV_path_rendering

This annex expands upon how to program the NV_path_rendering extension described in the GPU-accelerated Path Rendering SIGGRAPH Asia paper.

See also:
Accelerated Path Rendering in OpenGL with NVIDIA Path Rendering SDK

ljbade

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Re: Programming NV_path_rendering
« Reply #1 on: November 29, 2012, 03:16:18 AM »
Don't forget to mention the paper with the algorithm details - http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/opengl/gpupathrender.pdf

It will be interesting to use the algorithms on AMD GPUs - should be possible.

All we need is someone to develop a cross-platform API so that this can be used on any GPU like Direct2D.