How to Rotate a Vertex by a Quaternion in GLSL
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======== Release 310 Entries ======== * Added support for configuring stereo in nvidia-settings when stereo is enabled in the X configuration file. * Added support for configuring the ViewPortIn and ViewPortOut for display devices in nvidia-settings. * Fixed metamode bookkeeping when modifying the display configuration in the "X Server Display Configuration" page of nvidia-settings. * Added support for configuring rotation and reflection per display device in nvidia-settings.2012-10-15 version 310.14 * Implemented workarounds for two Adobe Flash bugs by applying libvdpau commit ca9e637c61e80145f0625a590c91429db67d0a40 to the version of libvdpau shipped with the NVIDIA driver. * Fixed an issue which affected the performance of moving windows of VDPAU applications when run in some composite managers. * Added unofficial GLX protocol support (i.e., for GLX indirect rendering) for the GL_ARB_pixel_buffer_object OpenGL extension. * Added support for HDMI 3D Stereo with Quadro Kepler and later GPUs. See the documentation for the "Stereo" X configuration option in the README for details. * Added experimental support for OpenGL threaded optimizations, available through the __GL_THREADED_OPTIMIZATIONS environment variable. For more information, please refer to the "Threaded Optimizations" section in chapter "Specifying OpenGL Environment Variable Settings" of the README. * Improved performance and responsiveness of windowed OpenGL applications running inside a Unity session.