How to Rotate a Vertex by a Quaternion in GLSL
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Irrlicht 1.8 released!After quite some time, there is a new release of the Irrlicht 3D engine available today: version 1.8. Yay! The Irrlicht team did quite some work on this, the changelog for this version is about 5 screens long Some of the new features are: New loaders for mdl, wal, smf Cg support Support for custom hardware cursors Improved support for 64-bit platforms Major OSX device improvements Occlusion culling Improved collada support Improved shadows Polygon offset support ISceneLoader interface Supporting now MSVC 2010 and 2012 New versions of support libraries Video driver attribute query interface Increased stability (lots of bugfixes!)You can get the new version from the official irrlicht engine website. Thanks to the irrlicht team for all this hard work!