How to Rotate a Vertex by a Quaternion in GLSL
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In September of 2006, Call of Juarez was released by Ubisoft Entertainment after being developed by polish developer TechLand. Call of Juarez was powered by version 3 of TechLand’s Chrome Engine. It featured DirectX 9 and DirectX 10 renderers, and was one of the first games we ever saw that gave us a distinct advantage for running the game in DX10 mode. It could be argued that the graphics enabled by the game’s DX10 render path were not anything that could not have been done in DX9, but nevertheless, the DX10 renderer brought an improvement for Call of Juarez. Call of Juarez: Bound in Blood is essentially a prequel to Call of Juarez.