Author Topic: OpenGL ES 2.0 shader development on your iPad  (Read 1688 times)

0 Members and 1 Guest are viewing this topic.

Stefan

  • Global Moderator
  • Hero Member

  • Offline
  • *****

  • 2886
    • View Profile
OpenGL ES 2.0 shader development on your iPad
« on: October 05, 2012, 04:19:00 PM »
Quote from: www.opengl.org
OpenGL ES 2.0 shader development on your iPad

Get started with OpenGL ES 2.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your mobile device. Tweak your shader code and the values of the uniforms and see the effects immediately.