How to Rotate a Vertex by a Quaternion in GLSL
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GPU PerfStudio 2 is the second generation GPU Performance Analysis & Debugging Tool from AMD. It offers clear advantages to developers by cutting software development time and improving graphics quality.
GPU PerfStudio 2.11 Improvements The GPU PerfStudio2 client now requires Microsoft .NET Framework 4 Support for GLSL shader Editing The OpenGL pipeline stages now have the correct GL names (e.g. FS, Add support for additional draw call APIs , double precision formats, and sampler objects glDrawArraysInstancedBaseInstance glDrawElementsInstancedBaseInstance glDrawElementsInstancedBaseVertexBaseInstance glMultiDrawArraysIndirectAMD glMultiDrawElementsIndirectAMD glCopyBufferSubData Direct3D performance marker Profiling This feature allows the user to profile the perf marker items for GPU Time from API Trace window The profile shows the absolute GPU Time as well as a relative percentage GPU time w.r.t the frame GPU Time Expand/Collapse all Direct3D performance marker tree items in API Trace view window API Trace tooltip info now shows GPU Time values for Direct3D performance markers A new column has been added to the API Trace view window to show the CPU time spent by each API call in the driver Improved GL Profile support, for faster profiles. Improved support for PRO, LE and XT flavors of Juniper cards Optimizations for faster DirectX11 (tm) profiles on pre-7000 cards