How to Rotate a Vertex by a Quaternion in GLSL
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======== Release 304 Entries ======== * Added support for the following GPUs: * GeForce GT 645M * GeForce GTX 670MX * GeForce GTX 675MX * GeForce GTX 650 Ti * Added support for the new Quadro Sync board for Quadro Kepler GPUs. See the "Configuring Frame Lock and Genlock" chapter in the README for details. * Fixed an X server crash on X.Org xserver 1.13 when it is compiled without support for DRI2. * Fixed a regression that broke color controls on older X servers. * Fixed a bug that sometimes caused the display layout area of the nvidia-settings control panel to be laid out incorrectly. * Fixed a bug that prevented panning from working correctly after a modeswitch on some X servers with support for cursor constraining. * Gamma ramp and colormap adjustments now apply correctly when screen transformations such as rotation and keystone correction are in use.