Author Topic: Fragmentarium - IDE for exploring pixel based graphics on the GPU  (Read 1575 times)

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Stefan

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Fragmentarium is an open source, cross-platform IDE for exploring pixel based graphics on the GPU.

It is inspired by Adobe's Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind.

Features:

    Multi-tabbed IDE, with GLSL syntax highlighting
    User widgets to manipulate parameter settings
    High-resolution (tile) renderings
    Progressive rendering, for high quality AA, and distributed ray tracing.
    HDR (RGBE .HDR) support and tone mapping
    Support for simple animations
    Modular GLSL programming - include other fragments
    More than 100 examples, including 3D fractals (Mandelbulb, Mandelbox, Quaternion, Kaleidoscopic IFS), 2D fractals (Mandelbrots, Ducks, spherical Julias), Heightmaps, Knots and Hyperbolic Tesselations.