Author Topic: Intel Fluid Simulation for Video Games (part 14)  (Read 1045 times)

0 Members and 1 Guest are viewing this topic.

Stefan

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2787
    • View Profile
Intel Fluid Simulation for Video Games (part 14)
« on: August 22, 2012, 03:55:05 PM »
Quote
Liquids are one phase of fluids in that that they take the shape of their container on all sides but one. This article explains how to turn polyhedra inside out to make containers. It also demonstrates one way to use lock-free atomic operations, exposed through Intel® Threading Building Blocks (Intel® TBB), to allow thread-safe parallelization.

This article—the 14th in a series—adds rudimentary containers to the fluid particle system described earlier.