How to Rotate a Vertex by a Quaternion in GLSL
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======== Release 304 Entries ======== * Fixed RandR per-CRTC gamma persistence across modeswitches and VT-switches. * Fixed a bug that caused the X server to sometimes hang in response to input events. * Fixed a reduction in rendering performance for core X11 rendering on certain GPUs that occurred in the 290.* series of releases. * Fixed a bug that prevented PowerMizer from working correctly on some boards with GDDR5 memory, such as some GeForce GT 240 SKUs. * Added support for the following GPUs: * GeForce GTX 660 * GeForce GTX 650 * Fixed a bug that caused OpenGL applications to not animate properly when a rotation or a transformation was applied on some older X server versions. * Enabled FXAA with Unified Back Buffers. * Fixed a bug that prevented the "Reset Hardware Defaults" button in the Display Settings page of nvidia-settings from being activated.