How to Rotate a Vertex by a Quaternion in GLSL
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Intel's 3rd Generation Core Processors with processor graphics (HD2500, HD4000) is the first generation of Intel graphics to fully support DirectX 11 and Compute Shader 5.0. While compute shaders provide increased flexibility and control over the graphics processor, the developer is more responsible for implementing shaders that will run well on the hardware. This sample demonstrates how to implement compute shaders for high dynamic range tone mapping and bloom for Intel's HD4000 processor graphics.