Author Topic: ARM Welcomes OpenGL ES 3.0 (Halti)  (Read 1668 times)

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Stefan

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ARM Welcomes OpenGL ES 3.0 (Halti)
« on: August 06, 2012, 06:31:24 PM »
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The new API brings many features that are present in the latest desktop and console APIs such as OpenGL 3.3 and 4 to the vast mobile gaming arena. Some of these exciting features that will be at your disposal include enhanced texturing support, high quality ETC2 / EAC texture compression, full support for integer and 32-bit floating point operations in shaders, occlusion queries, transform feedback, support for multiple render targets and much more. All of these enhancements to the rendering pipeline will accelerate and greatly enhance the visual experience of your content.

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