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Author Topic: Intel: Fluid Simulation for Video Games (part 13)  (Read 1002 times)

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Stefan

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Intel: Fluid Simulation for Video Games (part 13)
« on: May 18, 2012, 01:38:00 PM »

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This article—the thirteenth in a series—describes how to augment the fluid particle system described earlier, interact with rigid bodies with any polyhedral shape, and generate a lift-like force on those bodies.

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