Author Topic: Intel: Fluid Simulation for Video Games (part 13)  (Read 1814 times)

0 Members and 1 Guest are viewing this topic.

Stefan

  • Global Moderator
  • Hero Member

  • Offline
  • *****

  • 2905
    • View Profile
Intel: Fluid Simulation for Video Games (part 13)
« on: May 18, 2012, 01:38:00 PM »
Quote
This article—the thirteenth in a series—describes how to augment the fluid particle system described earlier, interact with rigid bodies with any polyhedral shape, and generate a lift-like force on those bodies.