Author Topic: Fluid Simulation for Video Games (part 2)  (Read 1907 times)

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Stefan

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Fluid Simulation for Video Games (part 2)
« on: August 02, 2009, 05:04:51 PM »
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Simulating fluid motion entails converting continuous equations into simpler discrete equations and using numerical techniques to solve the discretized equations. Spatial discretizations include grid-based and mesh-free methods. Simulations employ techniques for interpolating values between nodes, approximating spatial derivatives and evolving the simulation forward in time, meanwhile satisfying boundary conditions. Fluid simulations also provide the means to provide forces acting on bodies embedded in the fluid, which a separate rigid body simulator can apply.

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Dr. Michael J. Gourlay

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Re: Fluid Simulation for Video Games (part 2)
« Reply #1 on: August 03, 2009, 11:33:20 PM »
Also check out these related videos of fluid simulation for video games:

Explanatory: http://www.youtube.com/watch?v=MlFAzXeCB80

Ballistic mayhem: http://www.youtube.com/watch?v=LdxJ_nfWt0M

Atomic Vortex Ring: http://www.youtube.com/watch?v=G9E8xEjGzk0

Galaxy of dots: http://www.youtube.com/watch?v=rsJrJ-bzVSw