How to Rotate a Vertex by a Quaternion in GLSL
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Changes in version 3.0Great looking as ever and containing many technical improvements, Heaven 3.0 now runs on Mac and supports for variety of new hardware, including extended support for multi-monitor configurations. Added Mac OS X version compatible with 10.7+ (no tessellation). Added support for Intel HD 3000 GPU (no tessellation). Improved support for multi-monitor configurations. Added support for NVIDIA 3D Surround (multi-monitor stereo 3D). Enhanced NVIDIA 3D Vision support. New cross-platform launcher without .NET dependencies. Fixed Phoronix Test Suite compatibility issue. Fixed minor visual artifacts. Improved compatibility with Mesa drivers. Improved detection of new GPUs.