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Author Topic: DirectX 11 Compute Shader: Three times faster than DX10.1  (Read 313 times)
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JeGX
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« on: July 14, 2009, 02:35:35 PM »

Link: http://www.pcgameshardware.com/aid,689924/DirectX-11-Compute-Shader-Three-times-faster-than-DX101-due-to-Local-Data-Share/News/

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AMD's Developer Relations boss Richard Huddy explains the mode of operation of Ambient Occlusion - the DirectX 11 Compute Shader is said to provide up to three times the performance possible with direct 10.1.

Using a Compute Shader path in DirectX 11 could offer up to three times the performance possible with DirectX 10.1, mentions Richard Huddy, AMD Developer Relations, in an interview with Pc Games Hardware. And even in DirectX 10.1 modern Radeon cards with their Fetch4 feature are able surpass pure DirectX 10 devices like the current Geforces.
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