How to Rotate a Vertex by a Quaternion in GLSL
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OpenCL_gpu_rigidbody_pipeline_AMD is a proof of concept of a rigid body simulation, entirely running on GPU using OpenCL.The demo currently only runs on AMD Radeon with up-to-date graphics/OpenCL drivers. It works on a recent NVIDIA GPU withlatest 290.53 graphics drivers.The OpenCL kernels are compiled the first time you run the demo. After that, the startup time should be much better.