GPU PerfStudio 2.8 Improvements
New Properties Window added to display text based data
The previous text based windows have been replaced by a single properties window
The default stage layouts have been edited to use this new window
Shader Debugger
Constant table UI improvements
More assembly shaders are now debuggable
Fix for for the register mask of the last instruction being black
The contents of the Shader constant table can now be saved to disk
Shader Editor now supports relative paths
Profiler
The Profiler now gives the user feedback as the profile is taking place
Single Draw Call Profiling is now supported
Ability to perfrom a profile a specific number of times
Support for 7000 series Performance Counters
Reduced the memory overhead when many counters are used in a profile
Advanced Picture Viewer
Now saves to disk the image that you actually see (i.e. the channels the user selects)
DDS Support for DXGI_FORMAT_R32_UINT
Client connection dailog now saves settings upon connection
OpenGL
OpenGL 4.1 Compute Shader now supported
Support for OpenGL debug context