is an open source object-oriented 3D gaming engine for Microsoft Windows and Google Android written in <b>C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization. Linderdaum is a set of different components (Audio, GUI, File system, Renderer, Resources manager, Scene graph, XLML, LinderScript) designed to interoperate together.
The rendering engine is based on OpenGL 3, OpenGL 4 and OpenGL ES 2. New version 0.6.04 brings in the support of GLSL tesselation programs, mesh skinning on Android platform and deferred rendering. The OpenGL ES 2 renderer works also with Mali 400 mobile GPUs.
Linderdaum is open source but commercial applications are not allowed without a commercial license.
If you have tested it, don't hesite to post a feedback about this engine.