Author Topic: NVIDIA Tessellating NURBS with CUDA  (Read 2249 times)

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Stefan

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NVIDIA Tessellating NURBS with CUDA
« on: September 21, 2011, 04:44:13 AM »
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NURBS, or Non Uniform Rational B Splines, are a curved surface representation commonly used in computer aided design and digital content creation. They define a mathematical surface as a collection of points computed from a tensor product of the NURBS basis functions, control vertices, and weights

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nuninho1980

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Re: NVIDIA Tessellating NURBS with CUDA
« Reply #1 on: September 21, 2011, 01:42:24 PM »
NOTICE!
Please we need install CUDA toolkit 4.0.33 because I can't run this sample running CUDA 4.0.17 due to new file "...4_0_33.dll" missing.