Author Topic: Unity - “Fast Mobile Shaders” talk at SIGGRAPH  (Read 2153 times)

0 Members and 1 Guest are viewing this topic.

Stefan

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2795
    • View Profile
Unity - “Fast Mobile Shaders” talk at SIGGRAPH
« on: August 21, 2011, 06:29:14 PM »
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and going to super interesting sessions. Me & ReJ did a long technical session about optimizing graphics for mobile platforms. GPU architectures, shader optimization details, case studies from actual Unity games and so on.

Here it is: Fast Mobile Shaders (17MB pdf).

Note: the developer of the unanounced title in this document is "Luma Arcade", who also have a lot of nice CG videos here