Author Topic: Unity - “Fast Mobile Shaders” talk at SIGGRAPH  (Read 4588 times)

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Unity - “Fast Mobile Shaders” talk at SIGGRAPH
« on: August 21, 2011, 07:29:14 PM »
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and going to super interesting sessions. Me & ReJ did a long technical session about optimizing graphics for mobile platforms. GPU architectures, shader optimization details, case studies from actual Unity games and so on.

Here it is: Fast Mobile Shaders (17MB pdf).

Note: the developer of the unanounced title in this document is "Luma Arcade", who also have a lot of nice CG videos here